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Block Types make up the basic foundation of any map. They represent the solid objects in the map that the player comes into contact with. Most block types are impassible, such as dirt, stone, and grass. Other block types represent 3D objects such as barrels, torches, or tables.
Each block type has a property defining if it blocks movement, projectiles, light, and sight.
Most block types are static and have no effect on the player. There are some exceptions. There are many light sources, which will show up in the tooltip for the block type when you mouse over it. There are also special objects:
|Water||Allows mobs to swim through the block|
|Lava||Damages mobs if they touch it|
|Ice||Greatly reduces mobs traction if they are standing on the block|
|Ladder||Allows mobs to move vertically when on the block|
|Rope||Works just like a ladder|
|Anvil||Used by Crafting|
|Altar||Used to offer Relics to the gods|
|Forge||Used by Crafting|
|Cauldron||Used by Alchemy|
|Fountain||Performs the same effect as the Cleanse spell|
|Book||Can contain custom text for the player to read|
The following are special blocks that are not visible outside of the editor:
|No Render||Prevents the rendering of any surfaces adjacent to the block|
|Border||Similar to no render, except movement is blocked|